WebOnTriggerEnter is called when the Collider other enters the trigger. This message is sent to the trigger collider and the rigidbody (or the collider if there is no rigidbody) that … Webvoid OnTriggerEnter(Collider other) { if (other.tag == "Obstacle") { movement.enabled = false; } } } public IEnumerator OnCollisionEnter(Collision collision) { if (collision.gameObject.CompareTag("Obstacle")) { movement.enabled = false; yield return new WaitForSeconds(1); movement.enabled = true; } }
Unity - Scripting API: Collider.OnTriggerEnter(Collider)
Webvoid OnTriggerEnter (Collider otherCollider) { print ("This collider: " + name); print ("Other collider: " + otherCollider.name); } But as mentioned, I'm bit worried that attaching several child objects with their own rigidbody, will affect performance. Or even worse, result in unexpected behaviour. 0 · Share Web29 de nov. de 2024 · Oh, the box collider which is set to trigger is placed on the zombie parent that has the script component Code (CSharp): using System.Collections; using System.Collections.Generic; using UnityEngine; public class ZombieRaiser : MonoBehaviour { bool playerInZone; bool zombieUp; bool zombieDown; Transform lookAt; Animator … inchelium wa post office
Unity - Scripting API: Collider.OnTriggerEnter(Collider)
Web23 de abr. de 2024 · O meu esta dando esse erro duas vezes. aqui esta o meu comando: using System.Collections; using System.Collections.Generic; using UnityEngine; public … Webvoid OnTriggerEnter(Collider other) { if (other.tag == "Chair") { handNumber.SetActive(true); } } } public GameObject handNumber; void OnTriggerEnter(Collider other) { if (other.tag == "Chair" && "Chair2") { handNumber.SetActive(true); } } } public GameObject handNumber; // has Chair 1 been … Web3 de jun. de 2024 · Unity3d中 OnTriggerEnter(Collider other) 和OnCollisionEnter(Collision other)对比 测试OnTriggerEnter和OnCollisionEnter的区别 测试:如果两个物体A,B. 两 … inappropriate topics for small talk